Directory > Computers > Artificial Intelligence > Games
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Stanford CS Theory Group Please see the research page for an overview of research in a sampling of areas, and refer to the faculty pages for specific..., theory, stanford, research, computer, motwani, algorithms, applications, analysis, techniques, design, seminar, .
A snapshot of our software development repository with documentation, source code, and examples has been posted on the DragonBreath engine's page, planning, engine, project, excalibur, constraints, agents, included, information, publication, questions, march, .
The page is about an alternative to linear logic called computability logic. It is semantics-based unlike the syntax-based linear logic. Computational..., logic, computability, linear, semantics, games, classical, resources, called, japaridze, resource, formulas, .
Heuristic Goal-seeking Framework download. Heuristic Goal-seeking Framework 2014-03-09 23 02 18.251000 free download. Heuristic Goal-seeking Framework Fifteen puzzle, with its own goal-seeking to find the best solution Terms Privacy Opt Out Choices Advertise Software Delivery Screenshots can attract..., attract, project, users, features, sourceforge, goalseeker, projects, screenshots, choices, privacy, advertise, .
How computers can learn to get better at playing games. A site for AI researchers and game programmers. This site is for artificial intelligence researchers..., learning, games, methods, programs, algorithms, stuff, pages, search, papers, online, playing, .
SimBionic 3.0 is an open source software project that makes it possible to specify real-time intelligent software agents quickly, visually, and intuitively..., simbionic, visual, simulation, intelligent, houlette, training, software, behavior, proceedings, system, conference, .
Homepage of the Steering Behaviors project. Full source code available. Java Applets to see the A pathfinding algorithm and the simulation in action. Authors..., behaviors, steering, software, presented, model, reynolds, check, download, available, version, paper, .
applies dynamic stochastic control to the area of game tree searching, and proves some policies are optimal for simple search based games, search, searching, control, dynamic, stochastic, approach, remaining, basis, player, obstacles, problem, .
Links to papers and presentations on tactical game AI from the game industry, defence research and academia Towards More Realistic Pathfinding by Marco..., tactical, based, design, games, terrain, conference, using, presentation, workshop, artificial, planning, .
The laboratory was affiliated with On Time Systems , a company originally spun off to commercialize some of the technology developed at CIRL, systems, laboratory, developed, operate, continues, modified, uoregon, technology, originally, longer, research, .
my little stuff Planet Wars 2010 and followup My entry in the 2010 game AI contest, with post mortem and newer bots I wrote afterward, stuff, artificial, service, scott, terms, swapa, trading, updated, markybot, daily, language, .
We are also building a new experiment to search the Electric Dipole Moment of the neutron nEDM whose existence violates Time Reversal Symmetry, laboratory, physics, program, research, experimental, radiation, neutrons, kellogg, caltech, search, standard, .
RoboCup Federation official website, see our events, news, leagues and organization. When established in 1997, the original mission was to field a team..., robocup, league, videos, robot, robots, soccer, rescue, nagoya, stream, trustee, competitions, .
As in the Risk example, you would save this adjacency information in a lookup table of some kind and use it when generating your new open list items, square, squares, pathfinding, starting, units, paths, nodes, adjacent, current, article, using, .
Copyright 2017 Amit Patel From Red Blob Games I started writing this in 1997 last modified 16 Jul 2017 theory, movement, distance, search, point, pathfinding, algorithm, moving, heuristics, heaps, polygon, multiple, .
Models for the locomotion level of an autonomous vehicle The Physics of Racing Car Physics for Games Automobile Ride, Handling, and Suspension Design, steering, behaviors, autonomous, virtual, based, describes, games, characters, following, using, motion, .